Fellowship of the Goose

The Salmon of Doubt

After stepping through the Portal, the group arrived in the Fey Wilds. Grassy meadows stretched down below the cliff they were standing on, behind them was light forest cover. A waterfall brought a stream down the cliffside, which ran through the valley below.

Gil used his Rope of Climbing to help the group descend the obstacle. In the stream there was a bear – or a person. Confusion arose as the furry creature approached. Communication was difficult, apparently voices don’t carry. So they met an amnesiac female stranger, and after initial suspicions (and John getting disappointed he could collect no bear’s head) they let the newly named Dandelia join their noble quest.

Then another being appeared. It first seemed like a big deer. In the end, after the distance was covered (and John dissuaded from shooting another Bambi), it turned out the be a 30’ tall deer – introducing itself as the King of Deer or Deer Lord. (But not Deer King or Lord of Deers!) It communicated first with Drugo in animal tongue, then with Dandelia and Gil in Sylvan. He told them the Fey Lords reside on the central mount in the Fey Wilds, but no mortals may travel there. He directed them to the temples of the four elements, each central in the region of its nature. When asked how to find them he said “Just follow the Ley Lines!” and marched off.

Gil probed deep into his assembled occult knowledge and realized Ley Lines were lines of magic power criss-crossing the landscape in geometric patterns. They tried to detect one through the use of the detect magic spell, but the limited range of the spell did not seem to help. They reached the border of the realm they were in, and beyond it was a land of ice and snow. They walked along the border and saw two more realms – one left of the border, a realm of water following the one of ice, and rocky terrain following up on the realm of the meadows.

As Braenn crossed the border between meadows and rocks, she noticed she could not step on the border itself. She always skipped over it. Following her intuition she cast Detect Magic and found that the realm borders were such Ley Lines as they were looking for. They followed the border between rocks and meadows until they reached what they deemed the center, and found that the various realms of the Earth region joined together like the spokes of a wheel to a hub, and at the center of the hub was a diamond – three stories high! This must be the temple of the Fey Lord of Earth!

They tried various ways to gain access or to interact with the diamond, when they asked for a representative. Under their feet a deep mole appeared and engaged in a chat. After they asked to confer with the messenger of the Fey Lord they got absorbed into the diamond itself, each one into a different facet, each one reflecting a myriad times in each direction. They spoke to the messenger of the Fey Lord, and he told them that in order to restore Anseur Forest the balance of the four elements would also have to be restored. To this very end each Fey Lord would need aid from one of their brothers. The plea of the Lord of Earth was “I have no water to cool my sorrows.” They did various guesses, including tears, but that did not seem to get them anywhere. They asked to leave the diamond temple and found themselves surrounding it, each one standing in a different realm. Braenn looked not so happy about the marsh realm…

They journeyed back to the Water region and decided to follow along the border between ice and water. They had insufficient cold gear, so Braenn decided to share hers with Drugo and Gil, and ended up the one being fatigued by the cold. At the center of the realm they found a big maelstrom. They saw a salmon trying to climb a waterfall in its vicinity, distracted it mid jump with their calls, and saw it sucked into the maelstrom. Then the ice shelf broke, leaving only the very agile Gil behind. He tried to throw them his rope, but got pulled off the shelf as their ice blocked tilted and got sucked beneath the water surface.

Time without breath, under the sea. The blue turning into black towards the dark of the deep. When their breath failed them, they sucked in water and noticed they can breath it! A happy, bit overactive salmon came pestering them with questions. He was the messenger of the Lord of Water. He told them that his lord said “I have no wind to uplift me.” First they were trying to figure this out in purely physical terms, like conjuring rain with the Create Water spell. But apparently the act demanded was a symbolical one, the Fey Lords apparently quite capable of making their own rain…

Finally the word “uplift” led the way. After trying to tell a funny story they realized that a song is a form of wind that can uplift the spirit. Gil brought out his flute and played his song in the deep, amidst the echoes of whales and the reverberations of the deep. Appeased the Fey Lord granted his blessing to the acorn.

They followed a trail out of the realm, and saw two realms bordering. One of scalding hot springs, and one of a bright red desert. They followed the desert to its end and saw into the maw of a volcano. They might have met the messenger already, but have not seen him yet…

Rewards Season

After quickly looting the corpses of the defeated Orc Shamans, the Fellows of the Goose make haste and head north, off to the humming trees grove where the Ashwood Guardian resides. During their travel they encounter a beautiful celestial creature, a Pegasus, maybe sent by Ildavir in recognition of the party’s deeds: he offers Braenn one of his feathers as a boon.
After hours of march, the Fellows manage to reach their destination, where the Guardian, already aware of their accomplishment, rejoices knowing that the nature spirit is free once again. Elmat joins them shortly afterwards (as usual, disguised as an animal), and satisfied with the success of their mission, rewards the fellows with precious gifts. The group then rests peacefully, and takes a long relaxing bath in some thermal springs the day after. Baddy the ferret is finally rewarded with a basket full of eggs, which Drugo carefully collected. They are now ready to head to the next stop in their travels: the Feywild.
There, they will need to persuade the Fae Lords to unlock the power hidden in the magical acorn, so that it will take root in the Anseur wasteland.


Found on the Shamans)
- Potion of Fire Breath
- Potion of Cold Resistance
- Vial of Slippery Oil
- Goggles of night vision

Elmat Gifts)
- Potion of Hills’ Giant Strength, for John
- Potion of Enlarge, for Drugo
- Rope of Climbing and Magical Dagger +1, for Gildorel
- Wizard’s old Spellbook for Timo,
- 100gp Pearl for Braenn
- Magical goose (actually Rosencrantz’s) feather which points towards the Portals to the Feywild (“There” and “Back again” to activate)

- Pegasus Feather, given to Braenn by the Pegasus itself


Interlude: Birdman Strikes!

(Reposted from G+)

First I handed out pregens, and to my amazement I read someone the neutral deity list from the book, he knew who Cthulhu was, and picked Ildavir! By this time the player of Errion the Vengeful had also decided that the sheep on her sheet was named Little Timmy, and wanted to protect her loyal lamb. Baaaaaa-aaaah! Off to a most unusual start.

In the hamlet of Cragsmere the thief failed to pick a simple lock, but then, apparently lifting from the hip, simply pushed the shutters off from a window. Cragsmere was empty, but the concerned priest of Ildavir insisted on tending to the cattle. He came back with a pail of fresh steaming milk, offering it, then taking a sip. Then the giant appeared… Player reaction: “Where the @$*! did you get that milk from?!?”

They fought the giant – and while rolling 20s for initiave, they broke both bows in the party with fumbles. The giant lifted the tree trunk and wanted to slam the warrior. The cleric tried to show the towering brute what’s what and spoke one Word of Command… “Drop!” Errion failed her Reflex save and was instantly knocked out by the falling tree which dropped her to 0hp.

The mighty sorry cleric ran over to heal her while giant slammed his fist into the thief. Infused with 5 hp Errion, still buried under the tree, tried to hack at it with her sword, aiming for the ankle. With a mighty d14, her deed die, and her bonus, she actually managed to beat both the AC and the deed threshold, rolling massive damage and hacking the leg off at the ankle, ending the battle.

After healup they trekked up the mountain. The cleric’s Second Sight told him that climbing up might be somewhat harmful, whereas he proclaimed it was Ildavir’s will to stay on the path. The thief snuck ahead, picking up the sticks from the “Go Back” random event and pocketing them. The fleeing priests he completely let go past himself while hiding in some shadow. The group didn’t quite buy the story of the firebreathing dragons, but healing the broken limb.

Then they found the naturally eroded stairs leading to a large nest. Discouraged by his bad roll luck the thief used the broken sticks, his cape, and the feathers of his arrows to create a “baby bird disguise.” With a roll total of above 20 I let it pass… Little did I know what got started there. Till now the image in my mind was a mixture of Man-bat and Darkwing Duck… He plundered the nest, and got deeply fascinated by the “Lady Blackbird” dagger, holding it aloft as if conjuring the powers of Grayskull. He failed to turn into anything.

Then came the devilkin. They stole lantern oil from the player notorious for being a pyromaniac (“I have a lantern. It’s just for the lantern.”) They tried to steal the grappling hook and rope from the halfling, but got hacked to pieces after doing the deed. They tried to steal Little Timmy. And then Birdman revealed himself… The thief, creative as only newbies are, decided to do an alluring dance in his birdman costume to “attract the males.” Err, what? After he added waving the slightly magic dagger and rolling a natural 20 on the spot, he lured four mesmerized devilkin to himself, stabbing them quickly to death while keeping up with the dance routine… Ehm, okay.

They bypassed the remaining mountain because we were running out of time – I personally blame Glipkerio! At the stairs they tried everything, and the one thing flabbergasting me was that they casted Comprehend Languages on the runes – with a high roll as well. I revealed each to extoll the virtues or flaws of a certain number. They identified the sinful 7, 14, and 21, and identified the favorable multiple of 3. Then the random experimenting began – with people stepping up and down stairs, simultaenously, after each other, etc. After a long, long time they activated them all and passed on to the gate. Little Timmy helped by jumping back on stair 22, letting them know they did not have to jump over 3s over and over again. Little Timmy had of course been scared by the sight of the foul entrance…

They fought with the gate. They tried inserting the dagger into the mouth, doing 2d4 damage and losing it. They tried inserting a short sword. To common astonishment the elf removed with his sword his own pinky to insert it (that’s what The Bride of the Black Manse does to players… :P) and the gate happily munched on it. And grabbed him for seconds, trying to eat the rest of his butter fingers as well.

Errion had enough. She charged the gate, rolled a natural 20, did massive damage and a successful deed, cutting hands, limbs, heads right and left – leaving Little Timmy behind her looking like a blood-soaked cotton ball. :P

They entered the temple, fighting to the best of their ability. The thief insulted Elder Glipkerio, both running around the statuary in a wild chase, with the elder wizard complaining about the folly of youth constantly while the thief easily dodged out of harm’s way. Waiting for a good moment he rolled another really high result (+ Luck), waited behind the wheel of the Fates, snatched the amulet from the Elder Glipkerio’s neck and smashed it to pieces on the wheel itself, ending the whole battle and transforming Glipkerio into a hideous giant…

The Fates were much more taken by the thief than they were with their self-mutilating follower. They still knew determination when they saw it. They turned Birdman (somehow I had been calling him that for the last two hours) into a real bird-man and showered the party with their favor.

I love playing with people new to DCC. There’s so much “What the XXXX” moments when they start getting creative… :)

Silence... I'll kill you!

After taking rest in Elmat’s tree house, Fellowship talked to Elmat about the orcs and their camp. Druid told them, that orcs build their camp on a big clearing in the woods, with walls far enough from the forest’s borders to spot incoming enemies. The most important information was although the fact, that there was no pool on that place before orcs built their camp. They also go to know, that Elmat is “unborn” and getting younger instead of getting older.

The fellowship travelled in the direction of orc camp. In the distance of roughly 3 miles they took cover behind a cliff. Timo talked to Rosencrantz thanks to his new druidic skills and asked him to take a flight above orcs camp when Drugo (named by the gender “little eater”) casted a ritual letting him to see through Rosencrantz eyes. He saw a lot of orcs all over the camp, many big fireplaces, palisades, jurts, huge cooking pits and even more orcs. But now sing of pool or any underground cave or similar place.

Fellowship decided to get closer to the main gate of the camp, so they can spot if the orc shaman is going away from the camp. On the way they find big pile of dump: to hide their smell John covers himself in the goo, Braenn decides it will be good enough just to step in it. With the invisibility spell cast on Braenn by Gill, the cleric gets nice hiding spot close enough to the gate to spot any movement in and out of the camp. After some time she spots outstanding group of orcs: twelve torchbearers and three other orcs following a faint path to north-north-east. Braenn goes back, trying to find rest of the group, but the fog in the wood gets thicker and thicker. At some point she fells down into a depression in the woods: luckily it is the same depression where rest of the group took cover.

After explaining all she saw, Breann lead the group to the beginning of the pathway. They follow the path for around 1,5 mile, when they see in the distance still light of torches. Braenn and Drugo are getting closer to the source of light and they spot twelve orcs standing in a circle, holding the torches and chanting. Three other orcs, including the shaman, are dancing around and chanting as well. Braenn hears the sound of the wind, but she realises that the air is still, not even single leaves are moving. She also spots something like a very bright reflection of light, but she cannot say what causes it. She decides to cast Silence on the group of orcs and signals rest of the group to fight with ominous whispers. Gil, Timo and armoured John are charging the orc observing already attacking Halfling. An epic Battle starts where all members of the fellowship are using the best out of their arsenal. Flying axes of raging Drugo are unstoppable as well as mighty blows ofJohn’s swords. Additionally his shield is unbreakable barrier protecting him and his companions. Gildorel not only inspire his friend, he also protects them from blows casting Invisibility and disabling orcs with Blindness and Sleep. In the same time Timo’s Burning Hands and Braenn’s Guiding Bolts are causing in the group of orc huge magical damage. Finally the battle is won, only one orc put into magical sleep by Gil is still alive. Gil wants to talk to him, but John slashes the caster with his sword. His not dead but badly injured so Timotheus kills him with Magic missile.

What drugs fellowship’s attention is the pool: the surface is unstable, the glow is uneven. Suddenly the pillar of light shots twenty feet high into the sir and our heroes can see figure of a boy made out of water. Before he disappears he has message for Fellowship:
„The last I saw The One Who Offends People will find The One of Two Genders. It won’t end as he thinks, but it will end. The lives that hang in balance aren’t yet born and as of yet dead. In the Land of Dust the decision will be made and The High might be brought low. Ripples in the Sea of Time, no World can stem the Tide. I thank you kindly.”

Hit & Run: Orc Edition

The Fellowship had gotten themselves in dire straits: Gil, John, and Timo were trying to draw the orcs away from their camp, but already these fellows were rather battered. Drugo had snuck up to the camp where Braenn was held, to find it guarded by 8 orcs.

Team Mule (Timo, John, Gil) tried to outpace the orcs on their not-so-noble steeds. Their attempts at hit and run were hampered by several challenges – the orcs called for more reinforcements, and a second group of orcs also closed in from the north, including another giant hog. Trying to pace their speed to actually do damage to the orcs slowed Team Mule so much down, the orc horde almost caught up to them. To be remembered for the future: Damn, those orcs can run!

Team Ferret (Drugo and Baddy/Mr Ferret) made their way to the edge of the forest. Team Mule’s efforts drew away an especially big orc and two others, leaving a total of 5. Mr Ferret got a leather glove tied to his back to make sure Braenn would realize the connection with the Fellowship. Nobody had beast speech at this moment, so nobody could learn what Mr Ferret thought of this. He hurried through the grass and bit away Braenn’s ropes. When she tried to remove her gag, she drew the attention of an orc by the campfire. Just before that orc could share the fact, Drugo fired his crossbow at another one of the fiendish folk.

Meanwhile, Team Mule was being wildly pursued by at least a dozen orcs. Gil’s attempts at insults were hampered by his upbringing. Thankfully he did not tell the orcs to bring it on, so they didn’t. John and Timo turned their mules and left in a hail of javelins, steadily outpacing the orcs they left in another fog cloud.

Braenn darted into the forest, and only her magic ring helped her outpace the orcs which were hampered by the terrain. Drugo shot one orc dead before it could close in. Now each were face with two orcs. Braenn, without armaments, unleashed her whole arsenal and blasted hers away with guiding bolts. Splattered with blood she clothes showed her assailants that she was made of stronger stuff! Drugo went into a rage, and ignoring the greataxe blows reigning down on him he cut one orc through the leg before burying his axe in the belly of the second. Tearing him apart with raw anger he showered himself with blood and orc intestinal content. Taking on orc stench was no longer a problem.

Team Ferret collected the missing mules, Braenn’s equipment, and a strange stone with three holes in it. Both teams turned into the direction of the Guardian independently, and one hour later Team Ferret followed Rosencrantz to Team Mule – whose riding animals were duely exhausted from the wild chase. Then Rosencrantz turned into a naked man with a long, white beard…

So, it had been Elmat the Naked again! Together they explored the properties of the stone, which seemed to open a two-way communication with some other orcs. Timo tried as best as he could to deceive the orcs, almost having given himself away by his use of Common while still tuned into the stone.

Elmat then lifted the whole group into the crown of a nearby tree, then erected a magical hut for them to rest and recover the night in. In the safety of the shelter they contemplated their next move – and where to get Baddy his promised reward.

The woman with little cloth

The noise of the battle with the oger attracted the attention of the orc patrol squad, though. They tried to catch the party and showered it with javelins. During the wild chase “Vodka” was seriously injured and escaped in the wood. Gil saved Brann from the orcs by casting invisibility on her, so she could run away and climb on a tree. But by this action Gil was unhorsed and “Fuzzy” vanished in the forest.
Tim gave him a ride and by splitting the group they were able to leave the orcs behind.
Drugo and John decided to return to the Guardien and hoped that the others would join them there. On their way Drugo spotted Rosencranz and after performing the ritual he could talk to the gander. But the mascot of the fellowship had bad news: “the orcs captured the lady with little cloth (Brann)”. Drugo asked Rosencranz to look for Gil and Tim and to guide them to the Guardian of the Forest. At the Guardian Drugo and John asked for protection against the orcs, but the Guardian just laught and pulverized a rock with his fist to show what orcs are waiting for.
During waiting time for Gil’s and Tim’s arrival the hugh and little gay discussed the strategie for the rescue mission of Braenn. They agreed that an animal could enter the orc camp without attracting attention and try to free Braenn by biting through her enthrallment. So Drugo performed the ritual of the goose totem again and looked for animals….

…first he spotted a jigging group of chipmunks in a tree. When asking them for help they shouted:" We want nuuuts, Nuuut,NUUUTs,NUTS !!!" Beside the lack of nuts Drugo recognised that this tipping creatures not were able to walk long distances and therefore unqualified for the job.

…next animals in sight were a twittering bird family. “You’re a funny fellow, talking with the chipmunks- nice show”. “And what are you doing here?” “We live here in this tree since generations, look grandpa.” In this moment mad grandpa entered the scene. Immediately he opened his beak and started to talk like a pirate’s parrot.

After this second useless talk with animals Drugo almost resigned when something drag at his pant leg and asked:” You need help? Mr. Ferret is in for an huge amount of eggs”. What could Drugo do instead telling Mr Ferret the tall of the Easter bunny and an bath in eggs as payment for help? Mr Ferret believed in Drugo’s story and agreed to help the fellowship to rescue Braenn and jumped in Drugo’s pocket.

In the meanwhile John examined devoutly his new magical long sword. The weapon didn’t show any sign of use and wasn’t decorated by runs or symbols. Because of the common fabrication style, the trained smith John wasn’t able to gain any information about the country it was made. In the end John hissed the sword to the sun and named it ‘Arkatosh the flame of the ocean’.

During John’s procedure Gil and Tim arrived at the Guardian. After a short rest the team started for Braenn’s rescue. Drugo performed his ritual for a third time and scouted through Rosencranz. Beneath the trees he spotted the split orc squad. With his informations the fellowship was able to follow unseen the group which captured Braenn. John who traced the orc group noticed that this group had two mules with them.
After some hours of fast riding the scout noticed that two orcs left the group and went in another direction. After a short discussion the fellowship decided to follow the main party. They were just on their way for some minutes when Gil spotted the sound of tree cutting. When they stopped and kept quiet they even could hear some rude orc voices….approaching voices. In hurry they tried to hid, only Sir Clankalot (John) stood in the middle of the clearing. Gil considered for a moment to cast a big turd to distract the orcs, but it was to late. They had spotted John and combat-ready walked towards him. The members of the fellowship not wanted to give John up and left their hiding place. Only Drugo noticed the chance of the moment and sneaked to the orc camp. John set a trap by splashing a bottle of lanternoil on the ground. But the orcs didn’t approach and started long-range combate. After their shaman sprinkeled some of the orc squad with a kind of holy water, the warriors throw a shower of javelins on Gil,Tim and John. John prepared a fire arrow and throw his second bottle of oil onto the orcs, but the throw was to short ranged and the flask of oil cracked far away from the orcs on the ground. In the meanwhile Gil and Tim attacked the orcs with spells, but their efforts weren’t succesful as well. So the group had to take a lot of damage by the orc squad. When they were nearly down and went out of resources Gil,Tim and John decided to retreat. Tim cast a cloud of fog to desturb the orcs, which worked quite well. Afterwards Gil,Timo and John draw back some foot and prepared for escaping when the orcs would leave the cloud of fog and chase after this part of the fellowship.

Will Gil,Timo and John be able to draw the orc squad away from the camp and will Drugo and Mister Ferret succeed in freeing Braenn?…

On Rosencrantz's Wings

Vast is the Guardian’s wisdom, as it provides very useful information for the Fellowship:

1) The most straightforward way to unbind the captive spirit is to know exactly the ritual which Alfrond used months ago to bind it. Seeming this path unlikely, there is but another chance to succeed: the fellows have to interrupt the scrying ritual while it is being performed by the orc shamans, this is the only time when the binding spell is temporarily weakened. But to do so our heroes have to approach the site completely undetected, or all will be for naught.

2) The circle of stones the Fellows found yesterday is actually a portal to the alternate dimension of the Feywild, an parallel fae plane rich of arcane magic and rampant wilderness. Could the fellows use this planar shift to travel vast distances in the material realm? The circle druids should know (also the druids are somewhat involved into “making the portal permanent”, i really didn’t get that).

3) Anseur forest burned down like a crisp when the Northern Alliance attacked it a few years ago, and that’s because the woods were unprotected. Thousands of years ago, the Anseur elves stripped the forest’s powers away from its legitimate guardian, tapping into this power to make their civilization flourish. But in the end, this decision was their undoing, since without a guardian, the elves were ultimately defenseless against the burning military threat.

Lastly a question from the Guardian itself to Gildorel: “So, do you want to restore the natural order or the civilization?”. Gil was seriously puzzled by the question, but then he chose what he thought was right: “Nature” he chose. In response, the Guardian gave him a magical acorn as a gift, which might sprout a new guardian in the future millennia. This will be the key to regrow the Anseur forest from its ashes.

“And bring my regards toElmat the dwindling" he finally says.

The following day the Fellowship leaves the guardian grove, looking for signs of orc patrols to track them down to their camp. Drugo communes with Rosencrantz, and after a short conversation, they merge senses and perception, until Drugo can spot an orc patrol from Rosencrantz’s peripheral avian vision. Back into his body, He and Braenn scout ahead of the rest of the group to stay on the orc squad’s tail. The orc squad has a short meeting with a pair of ogres, which then lumber forward in the direction of the fellows. The good scouting of our heroes allows them to set up an ambush, placing down the perfect bait: an illusory sheep (visual FX by Gil, sound FX by Braenn, olfactive FX by Timo). The ogres fall for it, and the fellows, to their own surprise, make short work of the two giants, storming them in a flourish of might and magic.

The noise of the battle attracts the attention of the orc patrol squad, though. They try to chase the party and shower them with javeling, but the fellow are fast and cunning enough to scramble to safety.

From Braenn’s unwritten diaries
Elephant, wisps, portal and the Guardian

“After the fight against two owlbears we march further into the direction that druids explained to Drugo and John. It took us maybe two hours when we discovered a clearing in the wood. When we were passing by I spotted something glimmering lying in the grass, close to the border of the forest. When Gildorel got closer, he realised that it was sword; and three corpses, one still hugging the weapon. Honestly: two and a half corps. The upper part of one body was gone and armor was in shreds bearing marks of huge claws. The three guys died several days, if not weeks, ago, not much was left of them. The rests of metal armor was rusty and destroyed, but we could spot the crests showing different sea creatures: probably Northern Alliance soldiers. Only the sword still looked like new, which caught my attention. I tried short ritual to detect its possible power, but my concentration was challenged. Gil started to walk around the spot, babbling something about dudee called Arathorn or sth like this (I guess some elven celebrity), checking the claws’ and teeth marks, trying to figure out what kind of creature could defeated those soldiers. He got super excited, when his investigation brought him conclusion that it was “the legendary flying elephant of the woods” whatever that means. Finally I sensed that the sword definitely was magically enchanted, but I couldn’t say more. We all agreed, that John should have it, with time, when the sword and its new owner will “tune” it should become clear forJohn, what special power it posses.

We went further, and after few hours we could hear something big passing through the air. We took cover beneath big tree, so it couldn’t spot us. But neither we could see it, only hear the wings beating in the air, and see the huge shadow covering the parts of forest below the creature. Gildorel excitation with “the elephant” was growing even bigger, although previously we doubt it would be possible. We went on, I was scouting ahead. After some time I found another clearing and we decided it would be wise to avoid opened space like this one. It started to rain, when we were passing around the clearing. Suddenly we spotted a shadow moving from the direction of the clearing. Encouraged by Gil I decide to sneak closer and check how this legendary elephant looks like. I was doing really good for most of the path, silent like cat, I could get really close to the creature. But then, when I tried to look at it, moving my head a bit too much out of the bush, it saw me. And I saw it! Ok, maybe not whole elephant, but I saw its big, yellow eye sitting in leathery head covered with small scales. And then I start to run away, as fast as I could, as far away from it and in direction away from the group. If I have to die today, I will die alone, that was my only thought. The creature was huge and slow, I could hear like its destroying the trees going after me, but I was faster, the distance between us was growing. But it was also persistent and I was getting tired. I hide behind a tree and cast some noises, as far away from me as possible. Elephant stopped for a second or more, confused which direction shell it follow. Finally it turned around and went in the direction of my magical noises. Uff, that one was closed. I joined the Fellowship and Gil as always started his ”we should protect Braenn bla bla bla”. I felt as uncomfortable as always, when Timo start to yell at elve and it went on even worse. Although from the distance I am thankful to Timo. He said that Gil has to stop patronising me, because I am adult and independant and as good and worthy as any other member of our adventuring team. As much as I understand that Gildorel just wants to show he cares about me, I hope it will make him realise I can be (and should be) treated as a partner, not small girl that they, from Goddess knows what reason, are dragging around through dungeons and swamps and wild woods.

After half of the day spend on walking we found in the wood a circle build of stones; Timo said it is definetly work of druids. Then we come closer we spotted several wisps dancing between the stones. As we approach the circle some of them disappeared in the forest, but others started to attack us. I tried to force them to retreat with my holy symbol, it worked on some of them. With rest we had to fight, but as always Fellowship managed to overcome the enemy. After the fight we realised that some of the stones weren’t at its original positions. Timotheus together with John repositioned the tumbled stones. At this moment our mage realised that the ground inside the circle has some kind of “after glow”; he explained us it has to be a portal build by druids. Where to, we do not know. Although it became dark, we decided to go on. After two hours of march we started to hear some weird voices; something between singing and crying, changing from single to many voices. Than I realised: those were the humming trees that druids were talking about! We found the Guardian! And he gave us the tokens of the trials: the 25 beads we can use to stay not spotted by orcs and their tainted magic!”

A Druidic Festival

After faring the Dryads well, the fellowship wonders the Ashwood forest looking for Druids of the circle. Luckily, are the druids who find them, when Elmat the Naked, disguised as a Sabertooth Dire Racoon with feline features, approaches our heroes.

The fellows are surprised to see that the rest of the circle, quickly gathered afterwards, treat Elmat as their leader. Oh well… druids… The druids take seriously the news revealed from the Archdruid’s spirit. And quickly come up with a plan: The adventures should gather tokens from the great forest guardian, which should hide them from the Orcs’ scrying magic. In the meanwhile, the druids will distract the orcs and provide a diversion.

A feast is set up during the night before the mission takes place. Unseen forest spirit waiters make sure that everyong is well fed and enjoying the company. Timo is accepted inside the Ashwood circle, after the manifestation of his intense, deep link with Archie’s spirit.

The morrow finds our heroes travelling steady and fast through the woods. Gorgeously beautiful (but nevertheless violent) magical beasts ambush them, but they do not falter and drive the menace away. The road to the ancient guardian is still long ahead.

Archdruid & Archnemesis

After several trying encounters and traps they made it to the tomb of the Archdruid. His remnant revealed to them the theft of his staff, a sacred relic. For some reason he spoke only to Timo.

He asked them to unbind a nature spirit bound in a pool. It is used as a scrying device that gives the orcs their uncanny ability to detect their enemies in the forest. The spirit suffers greatly. Stopping the orcs will enable the druids to also aid the fellowship: They know their rivals have traveled to Anseur, and they have to give pursuit.

He bestowed upon them his blessing (everyone gains Inspiration). Druids will recognize that members of the Fellowship hold the blessing. Furthermore he revealed that returning to their time is possible, and the “wizard holds the secret.”

Every member of the Fellowship gains 1,000 XP.


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